//
//  Cobject.cpp
//  Monster_Martial_Arts_Version_0
//
//  Created by bk on 13/1/6.
//  Copyright (c) 2013年 __MyCompanyName__. All rights reserved.
//

#include "CObject.h"

CObject::CObject()
{
    m_data.nLv = 0;
    m_data.nHP = 10;
    m_data.nMaxHp = 100;
    m_data.nAttack = 0;
    m_data.nDefend = 0;
    m_data.nMoveSpeed = 0;
    m_data.nAttackSpeed = 0;
    m_data.nExp = 0;
    m_data.nSize = 40;
}